X-Wing Vassal module v9.1.0 (Vassal v3.4 compatibility, new map)

Usual links

X-Wing guide to installing and playing:  xwvassal.info/guide

Module github download (fast) page: https://github.com/Mu0n/XWVassal/releases/

X-Wing Vassal league (new website!) (waiting for season 11 to start late 2020) hub: 
https://listfortress.com/league

Vassalengine.org download page (1-2 day delay): http://www.vassalengine.org/wiki/Module:Star_Wars:_X-Wing_Miniatures_Game

Found a bug? Missing art? Please report it here or see if someone did already: https://github.com/Mu0n/XWVassal/issues

Patreon page: https://www.patreon.com/mu0n

Paypal Tip jar: http://paypal.me/mu0n

Is it important to update to v9.1.0 or can I stick with v9.0.0 bottom line:

The quick answer is: yes, update.

The long answer is complicated this time around.

If you have updated your Vassal client to v3.4.1+:

You have no choice to update to X-Wing v9.1.0, otherwise pretty much nothing works

If you have updated your Vassal client to v3.3.x:

You can keep using v9.0.0 but as soon as the September ships are upon us, you’ll have a bad TIE/rb Heavy, so update anyway to v9.1.0.

If you have updated your Vassal client to v3.3.x, have a 4k display and are stuck with the very old X-Wing v8.9.2:

The v9.0.0 module fixed issues with 4k monitors and weird java interface sizes leading to gameplay issues with the size of the ships, but go ahead and get the latest and greatest anyway just for good measure, both for client and x-wing module.

If you’re on the old v3.2.17 and have an older 1080p monitor and want to hold off as long as possible:

You can have a bug free experience with client v3.2.17 and x-wing v9.0.0 (or even v8.9.2) for the next couple of weeks, but update both of these anyway in time for the Fall releases.

Cliffsnotes of this update?

  • All ship movement, dial reveals, ship reposition, bomb dropping, autorange from ships, autorange from obstacles ARE BROKEN if and only if you have the vassal client v3.4.1; all those issues are repaired with this new v9.1.0 module. This v9.1.0 module is fully backwards compatible with v3.3.x and v3.2.17 as well.
  • Fixed: a weird bug which showed you a null pointer error popup when you joined a game at a specific point while players manipulated a dial would give you the impression that something very bad happened, but it had no consequence to you the observer. These should not happen anymore.
  • TIE/rb Heavy dial plate now has a fixed tallon roll left icon instead of a rightward one
  • New 3’x3′ Map from Team Culex
  • Because of Vassal client v3.4.1, some chat window alerts and automated text appear as blue text instead of the old pink, some of it has reverted to plain (non bold) black, the next module versions will try to leverage this new reality to create a few classes of alert, as ideas are found.

What happened with Vassal client v3.4.1?

In their efforts about increasing compatibility with international keyboard layouts, this changed how all keyboard shortcuts are displayed in their “text” form. The X-Wing module used their textual representation without issues for 3 years+, but all became broken under v3.4.1 – this included everything that was built on the backbone of the keyboard shortcuts: ship movement, ship repositions, autorange, etc.

Even though most most players use the dials to move ships and the ship mouse interface for everything else, these shortcuts could still be typed in manually by the savvy user looking to shave off a few seconds (to perform a sleek and quick as-far-as-possible-barrel-roll, for example). Even the graphical ship mouse interface issued commands via these olden keyboard shortcuts.

Everything was changed to a much more robust language-blind keystroke java definitions and should work with all versions, old and new alike!

X-Wing Vassal module v9.0.0 (Wave 7 & 8, sideslip, 4k compatibility)

Usual links

X-Wing guide to installing and playing:  xwvassal.info/guide

Module github download (fast) page: https://github.com/Mu0n/XWVassal/releases/

X-Wing Vassal league (new website!) (season 10 is ending soon) hub: 
https://listfortress.com/league

Vassalengine.org download page (1-2 day delay): http://www.vassalengine.org/wiki/Module:Star_Wars:_X-Wing_Miniatures_Game

Found a bug? Missing art? Please report it here or see if someone did already: https://github.com/Mu0n/XWVassal/issues

Patreon page: https://www.patreon.com/mu0n

Paypal Tip jar: http://paypal.me/mu0n

Is it important to update to v9.0.0 or can I stick with v8.9.2 bottom line:

  • Always update. You know that by now.

Cliffsnotes of this update?

  • The Vassal client v3.3.2 is out after years (?) of being at v3.2.17. Most players have not upgraded yet. Details below
  • Finally, 4k monitors won’t give you ridiculously small interface buttons
  • A new key to summon the ship mouse interface for Mac users with Vassal v3.3.x
  • Wave 7 and 8 ships are included with dials and at least 1 pilot
  • Sideslip (introduced by the HMP Droid gunship upgrade card) mechanism working, mouse GUI, small ships only

New Vassal client v3.3.2, the good and the bad

The Vassal client was on v3.2.17 for YEARS. Most players are still with it, especially mac users after they found out some bugs affected them when they updated to v3.3.x. This is no longer a problem now with this new x-wing module.

Vassal website here: http://www.vassalengine.org/

This new major branch of the client program (the launcher of vassal module) has been updated with the hopes of finally addressing owners of 4k monitor (or more!) who saw their vassal java window icons, menus and various user interface elements very reduced in size proportionally to their screen. In Vassal 3.2.17, people either found a OS-related solution to circumvent it, or just accepted the smallness. I don’t really know since I only own a 1080p PC monitor.

However, the v3.3.x line (starting with v3.3.0) of the Vassal client addressed this and scaled the size of these elements accordingly to what Java detects as your monitor. This is GOOD! No more eye straining and misclicks on your shiny 4k monitor!

A problem appeared: that scaling factor messed with many Java programmed elements inside the X-Wing module, rendering a lot of stuff very unusable: autorange lines, barrel roll triple choices, mouse ship interface, etc.

This was fixed because I followed the Vassal devs’ suggestion and could test the rescaling with a special command given to me, despite not owning a 4k monitor. Let me know for sure, though, if it really works on a real 4k monitor if you’re lucky to own one.

Next, for some obscure (to me) reason, mac users can no longer make the ship mouse interface appear with a held ctrl key + left click of the mouse. This has transformed into the behavior normally reserved for a Windows “right click” context menu, which opens the deprecated old style menu with missing entries and such. Is it the Mac OS update which did this? Is it the forced migration from Java SDK 8 to SDK 11 forced by the update of the vassal client? I’m not sure, but I have a solution!

I added the rightmost alt-key + left click as a second way to summon the ship mouse interface. On the mac, this is the rightmost option-key + left click. I had a mac user confirm it works, hopefully it does for all mac users.

I’m 92% that both of these problems are solved; they were not that technically complicated, but I can’t be 100% sure because I don’t own a modern mac (my most recent mac is a Mac SE/30….) nor do I won a 4k monitor. Fingers crossed. You should also update your client to v3.3.2 or above at this point. Another useful reason to do it is that the Java runtime files are bundled with it, so no need for some rare users to mess with java versions downloaded from Oracle.

Wave 7 and 8, ships + dials in


With the dials all spoiled, I edited the community driven xwing-data 2 repo with at least a single pilot for all of the stuff that’s incoming in fall of 2020. All those ships can be spawned, with a working dial (with new purple tallon roll icons). The cards are placeholders while we wait for their official points to drop.

Sideslip, the nightmare brought by a single card

Repulsorlift Stabilizers.

The HMP Droid Gunship has a very new capability, sideslip movements. Basically, banks 1-2-3 and turns 1-2-3 are performed from the sides of the ship, while maintaining the heading of the ship towards the enemy. It can overlap obstacles like a regular movement (needs new code), it can overlap a ship and resolve itself with the autobumping (needs new code). I also dedicated the unused ship mouse interface to it for small ships.

@Mu0n:

Fall 2020 new stuff readiness

  • Droid Tri-fighter: added ship + dial + entry in xwd2
  • HMP Droid Gunship: added ship + dial + entry in xwd2
  • Jango Fett’s Slave-I: added ship + dial + entry in xwd2
  • Nimbus-Class V-Wing: added ship + dial + entry in xwd2
  • LAAT/i gunship: added ship + dial + entry in xwd2
  • Eta-2 actis: added ship + dial + entry in xwd2
  • TIE/rb Heavy: added ship + dial + entry in xwd2
  • Xi-Class Light Shuttle: added ship + dial + entry in xwd2
  • New purple maneuvers added (tallon roll 2) for the eta-2 actis’ dial

New sideslip functionality

  • Added 12 buttons in the (until now) unused ship mouse interface ‘page’ (leftmost button) with a HMP silhouette page button; only shows up for small ships, including 6 new images under photoshop (note: I didn’t do the original illustrator design nor am I a designer, Jomblr did it) 
  • Calculated the translations and rotations for all 12 final positions for these movements
  • Calculated the translations and rotations for all 12 template usage while this move is performed for obstacle overlap detection purposes
  • Calculated the translations and rotations for all 12 collision aide templates when a ship to ship overlap occurs with sideslips (ie when ‘c’ is pressed)
  • Calculated the partial movement when an autobump sideslip resolution has to happen and backtrack the ship

Vassal v3.3.2 (and 3.3.0 and 3.3.1) Bug Squashing:

  • 4k monitor users can now enjoy normal sized (instead of tiny) java user interface buttons and menus while ALSO not mess up autorange + ship mouse interface + tallon rolls + various custom mouse interface that were added in the x-wing module.
  • CTRL-Left click to bring out the ship mouse interface was bugged (it brought up the old style windows-right-click menu). Alt-left click was added in windows; which translates to option-left-click for mac users. Only the rightmost alt or option key works for windows and mac users respectively for some reason.

@Tsukuda_Joe:

Mac User test:

  • Helped test out the new alt-left click to bring up the ship mouse interface with his Mac environment under Vassal v3.3.2

X-Wing Vassal module 8.9.2 (small base fix, 2 maps)

Usual links

X-Wing guide to installing and playing:  xwvassal.info/guide

Module github download (fast) page: https://github.com/Mu0n/XWVassal/releases/

X-Wing Vassal league (new website!) (season 10 is ongoing) hub: 
https://listfortress.com/league

Vassalengine.org download page (1-2 day delay): http://www.vassalengine.org/wiki/Module:Star_Wars:_X-Wing_Miniatures_Game

Found a bug? Missing art? Please report it here or see if someone did already: https://github.com/Mu0n/XWVassal/issues

Patreon page: https://www.patreon.com/mu0n

Paypal Tip jar: http://paypal.me/mu0n

Is it important to update to v8.9.2 or can I stick with v8.8.9 bottom line:

  • Always update. You know that by now.

Cliffsnotes of this update?

  • The small base “chit” graphique for all ships have had their arc lines (front and back) redrawn so that they better line up with the toggle 1-2-3 range firing arcs
  • 2 new maps were added: Jehda (from space) and Mustafar (planetside)
  • Autorange has been tweaked to work with some elements (it now properly shows obstructed shots) in the optional Hotac and Flight Group Alpha module extensions
  • Concerns about the new Vassal client software 3.3.1

Small Base Fix

2020-06-30_05-50-57

Since the launch of the 2.0 version of the vassal module, the arc lines on the ship base (small form factor only) had a slight difference in the angle, compared to the toggleable range 1-2-3 graphic (that you can toggle with ctrl-f, for example). The difference was in a range between 0.5 and 1.0 degrees, enough to cause some players in the community varying degrees of concern, ranging from mild to severe. Shown above is the fixed version.

Here’s an animated comparison between the old and new versions of an empty small ship base. The newer version is a bit narrower.

Maps

Chris Allen bugged me about adding maps. I don’t do this often and I added them compressed, with reduced saturation, .jpg quality reduced so as to not occupy the image’s original 11+ mb size (they were reduced under 300 kb)

Jehda getting pwned
High Ground Battle Simulator Place

Hotac and Flight Group Alpha

Some of the objects used in these campaigns (which can be played using their respective x-wing module extensions, downloadable in the official vassal webpage) can now properly obstruct shots and trigger the appropriate behavior from the autorange feature.

The Vassal client was updated from 3.2.17 to 3.3.1

Use this new Vassal client at your own risk. I haven’t tested the X-Wing module with it yet, but some patch notes from the Vassal page gives me some concern:

  • Things may be broken which worked in 3.2.17. If you find a bug introduced since 3.2.17, please report it.
  • If you save a module in VASSAL 3.3, you will NOT be able to open it afterwards with VASSAL 3.2. We recommend keeping a backup copy of any pre-3.3 modules you plan to modify in 3.3 until you’ve verified that everything works to your satisfaction.
  • Some modules containing custom drawing code may render incorrectly on HiDPI displays. If you are the maintainer of such a module, let us know and we can advise you about what needs updating for 3.3 in your code. (We are aware already that VASL has this problem and are working with its maintainers to update it.)

Basically, the big new thing about this new client is support for higher resolution monitor (4k and such), which tended to be a bummer for some users, since the interface elements of Vassal would remain extremely small for them. I can’t really say since I personally own a circa-2013 Windows machine with a trusty 1920×1080 monitor.

Keep in touch with me if you do test it and it ends up working badly. That would be very appreciated.

If you’re risk averse, stick with Vassal client 3.2.17 for now.

Patch notes:

@Mu0n:

Chat window (main window) buttons:

  • Small ship chits: gfx redrawn under Gimp to match the angle of the 1-2-3 arc graphic toggle (and also the autorange)
  • Did Chris Allen’s work he promised me he’d do but didn’t of desaturating, quality reducing and jpg save-as-ing for the 2 maps he presented me (Shaaaaaaame :P)
  • Added autorange for some elements of Hotac and Flight Group Alpha

X-Wing Vassal module 8.8.9 (Events Calendar, autospawn additions, Aces High marker)

Usual links

X-Wing guide to installing and playing:  xwvassal.info/guide

Module github download (fast) page: https://github.com/Mu0n/XWVassal/releases/

X-Wing Vassal league (new website!) (season 9 has ended) hub: 
https://listfortress.com/league

Vassalengine.org download page (1-2 day delay): http://www.vassalengine.org/wiki/Module:Star_Wars:_X-Wing_Miniatures_Game

Found a bug? Missing art? Please report it here or see if someone did already: https://github.com/Mu0n/XWVassal/issues

Patreon page: https://www.patreon.com/mu0n

Paypal Tip jar: http://paypal.me/mu0n

Is it important to update to v8.8.9 or can I stick with v8.8.1 bottom line:

  • Always update. You know that by now.

Cliffsnotes of this update?

  • New chat window button [Events Calendar] leading to a community-driven Google Calendar of Vassal X-Wing events
  • New chat window [Help] button leading to the guide at http://xwvassal.info/guide
  • Autospawn now correctly spawns charge tokens on pilots as well as force charge token increases from upgrade cards with force
  • Aces High marker is in the Pieces window
  • 12 Environment cards are in the Pieces window
  • Blinded Pilot damage card text is fixed and uses printed version now
  • Player 7 and 8 can now roll the dice and play!

Aces High playable

This token was highly requested over the last few months.

You can’t underestimate its importance, as this casual play mode is perfect for teaching new players the vassal module, as well as the game itself if need be. And there seems to be a high uptick of new players on the platform. Welcome them in and consider using that token.

It can be found in the Pieces window, SecondEdition page, Token2e tab.

Google Events Calendar

A new [Events Calendar] button in the main window button bar leads to this popup.

By clicking the link, you can open up a browser page to a community driven Google Calendar. As a player, you’ll have access to the date of many events in the community which are based on Vassal. Signup start/end dates as well as the event’s own participate start/end date will be shown there. Ideally, this will make players avoid to scour the whole of the internet, forums, facebook groups to hunt down new events to participate in. Click on any single event and you’ll be provided with the necessary info and link to sign up or follow up.

As an interested player, once you load up the Calendar, you can then click on the [+]Google Calendar button located at the bottom right corner of the page:

This will integrate the content of the Vassal X-wing Events to your own personal Google Calendar. Any new event that gets added there will be browsable from your personal account. You can, at any time, toggle on and off any individual Calendar when you view them in your Google account.

If you’re a tournment organizer reading this, please do contact me so I can give you a Google Forms to fill in so that the Calendar gets populated with your event!

Streamlined button bar for the main window

It now looks like this:

There are 4 changes:

  • Removal of the [How To & Shortcuts] button which was deprecated (too tied to the first edition)
  • Removal of the [X-Wing Ref Cards] button, for the same reason
  • New [Help] button, opening a popup shown below
  • New [Events Calendar] button, opening a popup shown above

This is what the [Help] window looks like; by clicking the links, you get to the Vassal website and guide that have been up for years now, but have very recently been revamped fully to the latest of Second Edition.

AutoSpawn additions

Charge tokens now appear besides pilot cards. Force charge tokens from upgrades now correctly increases the amount of tokens by the pilot card instead of just spawning a token in the common token pool above:

Also, every list has recently been spawning ion and strain tokens, in case you get the Disabled Power Regulator critical damage card or got it from a gas cloud obstacle. This was added without a line of code or needing a new module version, thanks to a web repo checked by the vassal module that deals with tokens that should be loaded with specific actions, pilots, upgrades or ships.

There are a few missing tokens (ie Deuterium Power Cells) which are well on their way to appear, pending a very soon to come update on the community driven xwing-data2 maintained by Legend Guido Kessels and collaborators.

Environment cards

If you were hankering to get some variety in the obstacle placement phase, you are now served with these in the Pieces Window, SecondEdition page, Environment tab:

Player 7 and 8 can now play!

For some reason, since 2014, no one has bothered to use those player slots. With Aces High and Hotac modes being played a lot since the confinements orders worldwide, people have started reporting that these player slots can’t roll the dice or participate much in the game. This has been fixed!

Patch notes:

@Mu0n:

Chat window (main window) buttons:

  • The [How-To and Shortcuts] Button is removed (it was severely outdated and related mostly to first edition)
  • The [Ref Cards] Button is removed for the same reason
  • A new [Help] button leads to a window linking to the X-Wing Vassal website and its guide
  • A new [Events Calendar] leads to a window explaining about the brand new Google Calendar with automatically fed events from community organizers.

Events Calendar

  • If you are a player, this Calendar can be integrated to your Google Account. It will list event signup with dates and web link for information. It will list the event actual start and end dates with web link for information.
  • These events will be submitted automatically to this Calendar, from a curated list of community organizers that contact Mu0n and possibly future co-admins.
  • If you are such an organizer, by making your case, you will be granted a Google Form that you fill in once for signups and second time for the event itself.

New elements in the Pieces Window:

  • Added the Environment cards from the “Never Tell me the Odds” pack. They can be found, dragged and dropped away from the Pieces window, SecondEdition tab, Environment tab.
  • Hyperspace Marker (used in an Aces High scenario, for example). They can be found, dragged and dropped away from the Pieces window, SecondEdition tab, Tokens2e tab.

New tokens taken care of by Autospawn:

  • Pilots with charge tokens will now spawn a charge token by their pilot cards (new lines of code were needed)
  • Pilots with upgrades that grant force (or extra force) will now spawn force tokens by their pilot cards instead of the generic token pool.
  • Some upgrade cards which grant the Lock action will now spawn a target lock token if it was not already the case, such as Targeting Computer, Passive Sensors (online edit of a web text file, if you find any more of them, please report)
  • Strain and ion tokens will now be spawned with every list in case anyone uses a gas cloud for strain or if someone gets the Disabled Power Regulator critical damage card (online edit of a web text file, basically all pilots that either have Focus or Calculate actions, which means 100% of pilots) get these tokens)

Player 7 and 8 feature complete

  • These player spots can now roll the dice in the dice window
  • These player spots can now interact with the turn tracker window

Bug Squashing:

  • The text for the damage card ‘Blinded Pilot’ was fixed from “While attacking, you can modify your dice only by spending a force for its standard effect.” to “While you perform an attack, you can modify your dice only by spending force for their default effect.”

X-Wing Vassal module 8.8.1 (3 new gas clouds, TIE/in fix)

Usual links

X-Wing guide to installing and playing:  xwvassal.info/guide

Module alternate download (fast) page: https://github.com/Mu0n/XWVassal/releases/

X-Wing Vassal league (new website!) (season 9 is ending soon) hub: 
https://listfortress.com/league

Module download page (1-2 day delay): http://www.vassalengine.org/wiki/Module:Star_Wars:_X-Wing_Miniatures_Game

Found a bug? Missing art? Please report it here or see if someone did already: https://github.com/Mu0n/XWVassal/issues

Patreon page: https://www.patreon.com/mu0n

Paypal Tip jar: http://paypal.me/mu0n

Is it important to update to v8.8.1 or can I stick with v8.7.9 bottom line:

  • Always update. You know that by now.

Cliffsnotes of this update?

  • The last 3 obstacles from ‘Never Tell me the Odds’ are added in
  • The Galactic Empire TIE/in interceptor is fixed
  • Revamped website at http://xwvassal.info
  • Revamped Tutorial guide at http://xwvassal.info/guide
  • (sorry for this late blog post about this version which is now months old, wordpress stopped working for me for a while)

Changes made by: @Mu0n:

New gas cloud tokens

  • All 3 new tokens from ‘Never Tell me the Odds’ expansion pack can now be used (they spawn right from a YASB2 list that has them included)
  • CTRL-T target lock images for them have been added
  • CTRL-SHIFT-T autorange detection to ships from those new tokens have been added

Bug Squashing:

  • The Galactic Empire TIE/in interceptor was recently errata’ed to tie/in interceptor instead of tie interceptor in its printed pilot cards, so xwing-data2 rightfully followed suit, which means vassal must allow follow suit. The correct image files were renamed with the new convention (dial plate + isolated ship + ship base + all pilot cards). You could get almost everything from the Content Checker, except the ship bases. This is all included in this new version.
  • The belbullab dial plate image was correct in the last versions, except in the edge case where you would overwrite all content with the Content Checker (it’s an optional choice that happens only if you check the ‘download all’ checkbox during the process). A bad version was present in a repo online and would make your module display the wrong dial plate image for that ship – however, the centered selected maneuver was always right despite the bad plate image. This is now all fixed and no corruption can occur again..

X-Wing Vassal module 8.7.9 (Last 4 arc autoranges, deplete token)

Usual links

X-Wing guide to installing and playing:  xwvassal.info/guide

Module alternate download (fast) page: https://github.com/Mu0n/XWVassal/releases/

X-Wing Vassal league (new website!) (season 9 has just started) hub: 
https://listfortress.com/league

Module download page (1-2 day delay): http://www.vassalengine.org/wiki/Module:Star_Wars:_X-Wing_Miniatures_Game

Found a bug? Missing art? Please report it here or see if someone did already: https://github.com/Mu0n/XWVassal/issues

Patreon page: https://www.patreon.com/mu0n

Paypal Tip jar: http://paypal.me/mu0n

Is it important to update to v8.7.9 or can I stick with v8.7.1 bottom line:

  • Always update. You know that by now.

Cliffsnotes of this update?

  • Want to activate the autoranges for the left arc, right arc, full front arc and full back arc? You can. These buttons are no longer disabled and show you the best line or the best band of lines you can get.
  • The deplete token was added in (wave 6+)
  • The ships (TIE/ba interceptor and fireball) and some pilot card art gfx which was added via the Content Checker has been included in this update. Both of those ships are playable.

Changes made by: @Mu0n:

New autoranges for arcs

  • Left Arc Autorange
  • Right Arc Autorange
  • Full Front Arc Autorange
  • Full Back Arc Autorange
  • Automatically routed Autorange NOT IMPLEMENTED for single and double turret, use individual arc autoranges instead

New Depleted token

  • Should spawn with a few of the pilots that mention it
  • Can also be found in the Pieces window

Autospawn rework

  • This is an invisible upgrade in the background. The URL endpoint that was used to spawn a YASB2 list URL has been migrated to another. The old one will no longer be maintained so I had no choice but to follow the new one.

Bug Squashing:

  • I believe I’ve solved a seldom occurring bug involving rear arcs when the ship was facing a certain way (right, iirc). No targets were being found on the left. This has been resolved.

X-Wing Vassal module 8.7.1 (Hotfix – bottom edge bug in mouse interface)

Usual links

X-Wing guide to installing and playing:  xwvassal.info/guide

Module alternate download (fast) page: https://github.com/Mu0n/XWVassal/releases/

X-Wing Vassal league (new website!) (season 8 will start soon!) hub: 
https://listfortress.com/league

Module download page (1-2 day delay): http://www.vassalengine.org/wiki/Module:Star_Wars:_X-Wing_Miniatures_Game

Found a bug? Missing art? Please report it here or see if someone did already: https://github.com/Mu0n/XWVassal/issues

Patreon page: https://www.patreon.com/mu0n

Paypal Tip jar: http://paypal.me/mu0n

Is it important to update to v8.7.1 or can I stick with v8.7.1 bottom line:

  • Always update. You know that by now.

Cliffsnotes of this update?

This scenario would be bugged and not show the mouse interface under yesterday’s 8.7.0 module version

X-Wing Vassal module 8.7.0 (Mouse Ship interface revamp + full wave 4 mechanics + echo decloak)

Usual links

X-Wing guide to installing and playing:  xwvassal.info/guide

Module alternate download (fast) page: https://github.com/Mu0n/XWVassal/releases/

X-Wing Vassal league (new website!) (season 7 has ended) hub: 
https://listfortress.com/league

Module download page (1-2 day delay): http://www.vassalengine.org/wiki/Module:Star_Wars:_X-Wing_Miniatures_Game

Found a bug? Missing art? Please report it here or see if someone did already: https://github.com/Mu0n/XWVassal/issues

Patreon page: https://www.patreon.com/mu0n

Paypal Tip jar: http://paypal.me/mu0n

Is it important to update to v8.7.0 or can I stick with v8.6.0 bottom line:

  • Always update. You know that by now.

Cliffsnotes of this update?

  • The mouse interface EXPLODED into its 3rd iteration (from 15 buttons to 103 buttons, including 5 pending) with a hot new look from Jomblr and tons of new buttons (and pages of buttons!)
  • Fuse tokens are here as well as the Electro-Proton Bomb, making this update wave 4 feature complete
  • Echo decloak is now possible with automation and is supported by the ship mouse interface
  • All ships can activate all the arcs (present and future proofing – think about Sinker, the ARC-170 republic pilot), including full 180 degrees arc front AND back, left arc and right arc. Some autoranges are not ready but will be eventually in a next update.

Designed by Jomblr

This new original design is thanks to Johan aka Jomblr. He offered to create a new popup window for the ship mouse interface, which you can activate with a CTRL-left click on any ship. In case you weren’t aware, an older style of ship mouse interface has been present for the last few module updates. Here are some aspects for the interface:


-Only one ship may have an interface popup display at once

-You can close the interface with the little red x button

-You can toggle between whole pages of buttons with the toggles found under the center ship base shape

-The ship interface will always try to pop in space which minimizes an overlap with ships/obstacles/clickable objects

-Some buttons appear as grayscale – this means they’re not implemented yet

-If you’re a grizzled veteran who knows many shortcuts by heart and have done so for years, you can still use them. Some new stuff DON’T have shortcuts though (starviper barrel rolls, echo decloaks) so you MUST use the mouse interface to do them quickly.

-The goal for this interface is to completely replace the old (still present!) menu you get from right clicking on a ship – we’re almost completely there at making it completely obsolete. If you hated how you could never remember keyboard shortcuts for barrel roll straight 2, or starviper barrel rolls, or rear arc graphic toggle, this interface makes it all possible with mouse clicks instead.

-The mouse interface is a BIG GAME CHANGER for Vassal. I’ve dreamed of doing something like this for years, even before we were able to add in custom java code in March of 2017. From my timid first steps at the start of 2019 where I was able to detect mouse click events, the mouse interface steadily grew to this current form. It should be much easier than ever to bring in and teach new players to the platform. Please spread the word, please tell newer players that they should ctrl-left click on ships to get that going.

Default page of buttons you get when you summon the mouse interface for ships – Arc toggles and auto-range checks. Also always visible, ship stats tweaks for shield, hull, charge and force

Arc checks + auto-ranges: This interface gives EVERY ship access to every main arcs, even if they don’t have them. This was prompted by Sinker, the republic ARC-170 pilot, whose special ability makes you check his side left and right arc to find buddies of his. As you can see, you can toggle these arcs, along with every other: rear arc, full front arc, full back arc.

I did not have time to program the auto-range for these new arcs (I also need to debug the full front arc, which is different in 2nd edition compared to first edition) – it’s among the most complicated parts of java code I’ve done for the module back in late 2017. Most people don’t understand how many corner cases there are when you involve the side arcs when you try to find the best firing line. They will be coming in a future update. For now, they’re marked as unavailable in grayscale color.

Ship Reposition page of buttons for barrel rolls, decloaks and standard boosts

Ship reposition page: The layout by Jomblr makes it clear in a minimalistic way which way your ship will barrel roll by the position of the button relative to the central ship base graphic in the middle. Standard boosts are provided because future proofing against potential weird boosts is a losing battle. If you need to perform a hard turn 1 boost (ie Daredevil), just go to the movement/slam page (see below)

Turret page of buttons

Turret page: Not much going on here but many players will appreciate not having to learn the turret rotation keyboard shortcuts. Once the auto-range is solved for left and right arc, it’s going to be a cakewalk to implement it for single turret, then it shouldn’t be too hard for double-turrets. The turret arc toggle graphic works perfectly though – like before.

Miscellaneous page of buttons

Miscellaneous page: This is for the unclassifiable utility buttons – toggle sfoils (works for T65, T70, Scum Falcon, Vultures, Hyenas – basically every ship that have 2 graphic states) launch device, drop device, manual translation of ship per pixel and manual ship rotation by 1, 15, 90 or 180 degrees. Many people were not aware of the 90 degrees rotation (brought in summer of 2018 in preparation for the U-Wing’s pivot configuration ability), hopefully this mouse interface will bring these possibilities out of the shadows.

Mouvement/slam page of buttons

Movement/SLAM: these are all the possible movements in the game. Access this when you want to move a ship without using a dial – during the place forces step, when you perform a SLAM action, when you boost with a hard turn 1, etc. You should keep using a super-reveal (CTRL-S on a hidden dial placed on the map) on a dial to automate movements during the activation phase. This page of buttons is only here for some special needs outside of regular dial usage.

Free page of buttons

Free page: symmetry demands I have another button at the left side, but I have no idea what to do with it for now. What should it carry here? Leave a comment down below to tell me!

Wave 4 complete

The last bits needed to make wave 4 complete is the fuse token, the electro-proton bomb token (can be spawned by the bomb spawner) which required a new range 2 check. You can toggle it with CTRL-L and check autorange from the bomb token with CTRL-SHIFT-L (this feature was added a few modules ago). Some 40-or-so pilot and upgrade cards were also added to the autoupdater, but you’ll just get them already included in this 8.7.0 module anyway.

Vassal league season 8

It’s still time to sign up for the 8th season, but you HAVE to move fast. Go to https://listfortress.com/league to get all the details – this is the new league webpage from now on, managed by Antigrapist.

FULL PATCH NOTES:

@Mu0n:

Revamped look for the Ship Mouse GUI

  • 3rd iteration of this GUI
  • Sharp new look by Jomblr (yay @ Jomblr)
  • Non-boxy buttons (grr @ Jomblr)
  • Toggleable pages of options (arcs, reposition, turret, maneuvers and misc)
  • Curvy bank barrel rolls now include echo decloaks (see below)

New arcs

  • Left and Right Arc (42 new svg graphics = 7 factions * 3 sizes * 2 arcs)
  • Full-Rear 180 degrees arc (21 new svg graphics = 7 factions * 3 sizes)
  • Can be triggered from the new mouse GUI
  • Auto-ranges to follow in a later module version

New Electro-Proton Bomb token

  • Can be spawned from the bomb spawner
  • New range graphic goes to range 2 (CTRL-L)
  • Works with the existing auto-range detection (CTRL-SHIFT-L on a mine token)

New condition token + condition cards

  • Since these don’t work with the auto-updater yet, they were added manually (it doesn’t happen that often so it’s not too annoying)
  • Compromising Intel, Decoyed, It’s the Resistance!

Echo decloak resolution with the mouse:

  • The Ship Mouse GUI can now deal with echo decloaks (akin to curvy barrel rolls with bank 2) left and right, going forward or backward and each of the triple choices (centered, as forward as possible and as backward as possible).
  • Those 12 end position choices are reposition choices that CAN’T be done with keyboard shortcuts. You must go through the Ship Mouse GUI

Miscellaneous:

  • Added the bullseye colored highlight on the Nantex-class ship base (ships that don’t have a full standard arc while still having a bullseye arc was a totally new case not covered by my ship base auto-generating code – so I just dealt with it manually here)
  • The splash screen image (when you decide to go online or offline) no longer contains a copyrighted image and makes it clear it’s not official
  • Included a new message in the module launch popup that tells you this is an unofficial module (ie not endorsed by FFG)
  • On Windows machines, if your module is in the /program files/ directory, Vassal might not have permission to write files there, resulting in an inability to spawn squads because it can’t fetch the local data. Other OSes may have similar problems in some spots as well. A new popup will show up and tell you what to do to remedy the situation.

X-Wing Vassal module 8.6.0 (Mouse driven Tallon Rolls, Probe Droid, Buzz Swarm)

Usual links

X-Wing guide to installing and playing:  xwvassal.info/guide

Module alternate download (fast) page: https://github.com/Mu0n/XWVassal/releases/

X-Wing Vassal league (new website!) (season 7 has ended) hub:
https://listfortress.com/league

Module download page (1-2 day delay): http://www.vassalengine.org/wiki/Module:Star_Wars:_X-Wing_Miniatures_Game

Found a bug? Missing art? Please report it here or see if someone did already: https://github.com/Mu0n/XWVassal/issues

Patreon page: https://www.patreon.com/mu0n

Paypal Tip jar: http://paypal.me/mu0n

Is it important to update to v8.6.0 or can I stick with v8.5.4; bottom line:

  • Always update. You know that by now.

Cliffsnotes of this update?

  • Tallon Rolls now trigger a mouse interface event, letting you choose one of the 3 positions offered by them;
  • If you CTRL-left-click on a remote (probe droid or buzz swarm), you start a mouse interface that lets you relocate them
  • Tons of overlap bugs/missing interactions have been fixed/added
  • This was a technically heavy update – lots of case scenarios to cover (which I mostly thought about alone, so this is prone to error) and information to dig out for players as probe droids are launched, relocated, overlapped during movements, etc. I may have missed some cases. As always, please report them in the issues page linked above.

How to Tallon Roll with clicks

Most people will activate Tallon Rolls when they super-reveal a dial (CTRL-S) on the map. With this module update, a new mouse interface will intercept the event before it resolves normally. You’ll be offered the 3 possible positions, each with a silhouette of your ship as well as a clickable dot. Each dot can be white if the position is unobstructed or red if it is. After you click on your chosen dot, the movement is performed and no maneuver template is spawned (prior to this update, tallon rolls would always spawn the template which was used in a centered tallon roll).

Captain Nym revealed a Tallon Roll 3 Right and clicked on the ‘as forward as possible’ option

All of this new functionality also works with the (little known among the Vassal players) direct keyboard shortcuts for Tallon Rolls.

How to attach a buzz swarm on a ship with clicks

After a ship passes through the swarm, an overlap event is triggered (the buzz swarm and the ship flash red, as well as the maneuver template shape). You then ctrl-left click on the swarm token, get presented with white dots on every ship. Once you left click on such a dot, 2 more dots appear in front and back of that ship.

These dots are white if the final position of the swarm token is unobstructed and red if they are. A message informs all players and observers of what’s going on – that an attachment is being attempted and how many legal positions are available. This way, everyone can learn about failing swarms if both dots are red.

How to relocate a DRK-1 Probe Droid with clicks

Same deal here; ctrl-left click on the Probe Droid to activate the mouse GUI. You’ll be presented with the 5 directions it can go towards. After you click on one of them, you get the three choices with white dots that are generally suggesting where the template would pass through (without giving too much information on their precise location).

Automated smart ship mouse GUI placement

While the ship mouse GUI shows a lot of promise, it wasn’t without its hiccups over the last 2 updates. People reported that if you activated a ship that was too close of the top border of the map, the red ‘x’ button that closes down the popup would be out of bounds and unreachable, forcing you to choose a reposition option in order to dismiss the window. This has been fixed by never spawning the popup out of bounds.

A new script has been put in place – it will attempt to spawn the window to the right of the ship by default, sweeping across a 40 degree angle while maintaining a short distance to the ship you activated. It will pick the first position that does not overlap other objects. If it fails to find one, then do 2 more sweeps at increasing distances to the right. If it fails that, redo the whole thing to the left of the ship.

If indeed there are no positions that do not overlap another clickable object, then use the position which had the least amount of them. Here’s the algorithm in action:

Stay tuned for the next update as I’ll roll out the outstanding new look of this ship mouse GUI, done by Jomblr! Can’t wait. You have to realize that the current ship mouse GUI is a totally crappy looking placeholder just as a technological proof-of-concept. You didn’t think I was going for this look forever, huh?

FULL PATCH NOTES:

@Mu0n

Probe Droid Token functionality:

  • CTRL left-click activates a mouse GUI that pop 5 dots around the probe droid to let you pick a direction with a left click. Once this is chosen, a set of 3 dots in that general direction appears and lets you left-click on one of 3 maneuver choices (straight 2, bank 2 left and right) in order to relocate the token.
  • During the 2 steps of that process, if you click on empty space, it cancels the process.
  • A ship landing on, moving through, repositioning (final position and/or template used by the reposition) on it triggers an overlap event.
  • A ship can spot-check an overlap with a remote (with alt-c)
  • A movement template (even those spawned after a ship bumps a ship) can spot-check an overlap with a remote (with c)

Buzz Droid Swarm Token functionality:

  • CTRL left click activates a mouse GUI that pops one big dot on every ship on the map to  let you select the ship which will get attached to the buzz swarm droid token. Once the ship is selected, a pair of dots appear in the front and back of that ship, letting you left click your choice.
  • If the positions are compromised (ie the buzz swarm droid would overlap with an object if it were positioned there), the player activating this GUI will see a red dot appear instead of white. Both players will get a chat log message saying how many positions are possible.
  • If a red dot spot is chosen, the token will be moved there and trigger an overlap event. (currently forbidden by the game rules, but still there for future proofing and as a teachable moment to players)
  • During the 2 steps of that process, if you click on empty space, it cancels the process.
  • A ship landing on, moving through, repositioning (final position and/or template used by the reposition) on it triggers an overlap event.
  • A ship can spot-check an overlap with a remote (with alt-c)
  • A movement template (even those spawned after a ship bumps a ship) can spot-check an overlap with a remote (with c)

Tallon Roll resolution with the mouse:

  • If you super-reveal a tallon roll move with a dial associated with a ship (on the map, using the recent CTRL-S), instead of performing the move and spawning the template, it will offer a visual of the 3 Tallon Roll position choices with a shape, along with clickable dots in order for you to confirm your choice
  • If you know the keyboard shortcuts that lets you perform a tallon roll, you can also reach the same behavior with them
  • The illegal (obstructed) positions will be shown with a red dot and the legal ones with a white dot.
  • If there are no legal positions, you’re forced to go along with it, then click on the ship and perform a ‘c’ (collision resolution) like before.

Squashed Bugs:

  • The Ship Mouse GUI activated with ctrl-left click will now attempt to avoid “unpleasant” places: where the ‘x’ close button would be out of sight above the map, where the outline is out of bounds. It tries to have no clickable objects underneath it in regions to the right, then to the left of the activated ship; failing that, it minimizes them.
  • If a ship landed on a gas cloud, it wouldn’t trigger the automatic overlap warning event. The maneuver template used in the movement would do it, but not the ship alone if it was the only one overlapping.
  • If an obstacle or a remote was already previously rotated using the free rotator functionality (CTRL-R), it would then translate weirdly with the nudge commands (shift-arrow keys).
  • The ‘Clear Actions’ button on the map toolbar, which is used to clear the side action icons on ships (cycled with shift-a, ctrl-a, etc.)  would interact with your opponents dials if they were on the map; you got scolded for attempting to mess with dials which were not your own. This global map command is now ignored.

X-Wing Vassal module 8.5.4 (4 bug fixes + autorange from stuff)

Usual links

X-Wing guide to installing and playing:  xwvassal.info/guide

Module alternate download (fast) page: https://github.com/Mu0n/XWVassal/releases/

X-Wing Vassal league (season 7 is ongoing now) hub: xwvassal.info

Module download page (1-2 day delay): http://www.vassalengine.org/wiki/Module:Star_Wars:_X-Wing_Miniatures_Game

Found a bug? Missing art? Please report it here or see if someone did already: https://github.com/Mu0n/XWVassal/issues

Patreon page: https://www.patreon.com/mu0n

Paypal Tip jar: http://paypal.me/mu0n

Is it important to update to v8.5.4 or can I stick with v8.5.0; bottom line:

  • Always update. You know that by now.

Cliffsnotes of this update?

  • You can now check the range FROM: asteroids, debris, gas clouds, remotes TO: ships (CTRL-SHIFT-S) or everything (again, asteroids, debris, gas clouds, remotes) (CTRL-SHIFT-L). There are no lines to show you the results (way too difficult geometry problem), only a text report.
  • 4 bug fixes related to the mouse GUI, duplicate chat reports during dial reveals, incorrect overlaps with gas cloud 3 or with freely rotated obstacles. See below in the patch notes for more details 

New feature, autorange from some tokens

range_from_tokens

As you can see from this image:

  • You can check out the range FROM a token – the Probe Droid token in this example
  • CTRL-L gives you the toggleable visual gfx, but CTRL-SHIFT-L will give you the detailed text report in case the visual isn’t easy to interpret
  • The first time you invoke a range report, it’ll have to produce some shapes for a few seconds, during which Vassal will become unresponsive. The delay is very reasonable and a text message will tell you what was going on right after. It will no longer need to generate those shapes after the first autorange detection use of THAT token
  • Detection at range 0 is included in the report (and will always report the token itself)
seismic

This is another usage of this technology. Is the asteroid being blown away by a seismic charge close enough to this Z-95? Hit CTRL-SHIFT-L while the asteroid is selected and you’ll know from the text report.

buzzoverlap

Mouse GUI, second iteration:

(this section is a repetition from the last 8.5.0 update’s article – since 8.5.4 is some sort of hotfix and this section is a major new feature, I don’t want people to miss this text. It’s important!)

I introduced a mouse GUI in the last 2 modules (the short lived 8.4.0 followed by the hotfix 8.4.1). A lot of people were confused by it (having not read the 8.4.0 blog post which hurriedly got buried by the 8.4.1 post) and would summon the mouse popup interface for a ship by mistake and not know how to turn it off. Here’s a short list of before (8.4.1) and now (8.5.0) comparison list:

Activating the GUI, Before: Hold CTRL and left-click on a ship

and now: same thing. You also get a message telling you what’s going in the chat window (message just for you, the activator of the GUI)

Clicking on a button, Before: Hold CTRL and left-click on a button

and now: Left-click on a button

After clicking any button, Before: it would dismiss the popup, even if you messed with the + and – button that adjusted the hull and shields

and now: You can also adjust the charge and the force charge, but the popup won’t dismiss itself right away; you can spam those buttons. The other buttons do dismiss the GUI.

Dismissing the GUI, before: Hold CTRL and left-click in an empty area

and now: left click on the red X button in the top right corner

@Mu0n:

New features related to autorange from a token (asteroids, debris, gas clouds, remotes, seismic charge, proton bomb, bomblet and future proofing for ion bombs, thermal detonators)

  • CTRL-SHIFT-L gives you a text report of the ranges to other obstacles/ships/remotes (37 new range-specific images were generated to help with this detection)
  • CTRL-SHIFT-S does the same but limits itself to ships

New overlap spot checks for ships:

  • A ship can do ALT-C to see if it overlaps a remote (on top of the existing checks for ships, obstacles and mines)
  • A ship moving through a remote will trigger the overlap detection (helps for buzz swarm attachment detection)

Probe Droid Token functionality:

  • TO DO (next module version): a mouse GUI that pops up and lets you manage all 5 movement directions times 3 maneuver choices (straight 2, bank 2 left and right) in order to relocate the token

Buzz Droid Swarm Token functionality:

  • TO DO (next module version): The same overlap event should also trigger a mouse GUI that lets you select the front or back of the ship that passed through in order to attach it automatically, translated and rotated right. The 2 choices will offer a silhouette of the token and a clickable white or red dot, depending on space availability.

Spare Parts Token functionality:

  • TO DO (next module version): add it to the autospawner so it appears in your player window
  • TO DO (next module version): give it a mouse GUI shortcut which will then ask you to click on a ship so that it can be attached, translated & rotated properly, behind it. Do the same with the big Debris Cloud associated with Rigged Cargo

New Global Obstacle functionality:

  • Free Rotate is back for all asteroids, debris, gas clouds, remotes. I can’t keep the keyboard-driven rotations on top of this without screwing up overlap detection. Sorry!
  • The keyboard driven translation nudges are still here though (shift-arrow keys)

Miscellaneous:

  • The 1.0 and TFA damage deck dispenser buttons are pushed to the far right and the TFA deck is named as “TFA” instead of “2nd”

Squashed Bugs:

  • Multiple chat log reports when a dial is revealed. What was happening: the players and observers with 8.5.0 would do an “echo message” when the dial reveal command was sent to all observers. This is hopefully a thing of the past now.
  • Non-rotated Gas Cloud 3 (aka “Bacon Cloud”) used the horizontally flipped version for overlap detections – this is now fixed
  • Keyboard-rotated obstacles used the initial orientation for collision detection. This has been fixed by bringing back the free rotate (CTRL-R, or activated through the right click menu) that uses the mouse to rotate the pieces
  • Only player 1 could fully complete a mouse GUI-launched ship reposition without a java null crash. All non-p1 players would instead get the crash and not be able to click on the pieces on the map without first relaunching vassal. The workaround was to ask p1 to do all these repositionings. It is now fixed and everyone can do it without issue now.

@Jomblr:

Mouse interface design:

  • Has started a few design mockups for the mouse interface and WOW, I can’t wait to implement it. Not this module version though… I think everyone will be happy when it comes.